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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Chunky <-> Planar conversion hardware
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Date: 21 Apr 1996 14:39:27 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4ldhav$out@sunsystem5.informatik.tu-muenchen.de>
- References: <4l8ar4$dfi@nz12.rz.uni-karlsruhe.de> <4l8g5a$1q8@serpens.rhein.de>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
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- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- : uj3w@rzstud1.rz.uni-karlsruhe.de (Martin Gierich) writes:
-
- : >PS.: This hardware is not compatible to the one supported by
- : > graphics.library, but is it more flexible (can do conversions in
- : > both directions) and cheaper
-
- : It is significantly slower because it only converts bytes and sits on
- : a slow bus. It isn't more flexible either because the Akiko hardware
- : can convert in either direction (in fact, there is no principle
- : difference). And it isn't cheaper :)
-
- And, most important, for typical chunky games on A1200+fastmem
- blitter assisted c2p is _faster_ than AKIKO which is faster than
- the hardware you suggest.
-
- no hardware solution that doesn't increase bandwidth to chipmem
- will ever be faster than optimised c2p software (talking about
- tmap games where fps limited by blitter doesn't care due to cpu
- render taking more time).
-
- : Michael van Elst
-
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-